Thursday, October 6, 2016

Zappity's Adventures: The Pyerite Problem

I was considering what should be done with the immense stockpile of minerals I had accrued from the buyback program when I found over 300 Capital Cargo Bays in a station deep in the mining constellation in Fade. I hadn't noticed them before. Unfortunately, these are far too large to efficiently transport by jump freighter so I decided to use them up instead by building capital industrial ships.

People had been complaining that there were no Orcas for sale in the region so I built a few of them first. Naturally, they didn't sell. Then, mostly out of sheer bloody mindedness I put a bunch of Rorquals into the oven. The dire prognostications from the mining community regarding the rebalance (‘wtf fozzie ima not gonna go on grid who do you think you are’) was not comforting but I had confidence that the long-awaited changes would be enticing enough to soak up a mere ten additional hulls.

The other problem was pyerite. I had accumulated an enormous quantity of this hateful mineral as a result of the enormous popularity of bistot, an ore which is unfortunately rich in this substance. So I fired up my production queue again, this time with the purpose of making as much big stuff as possible. This soon led to a tritanium shortage (I had much more pyerite than tritanium) but this was overcome by purchasing compressed ore from Jita. A couple of dozen capital hulls later I had started to get on top of the pyerite problem, retaining a nice balance of minerals with which to respond to the upcoming industrial arrays.

And as for the Rorquals? They idled in station for a few days before the dev blog appeared. Then they all sold within 24 hours. People seem pretty happy with the changes!

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